Realistic Rendering and Realistic Imaging
research
people
publications
Faculty: Sumanta N. Pattanaik
realtime rendering
Real-time Realistic Rendering of Grass Terrains
Subsurface Texture Mapping
Real-time Caustics Rendering
Interval Mapping: A Fast per-pixel displacement rendering technique.
GPU assisted Global Illumination
Beyond Triangles: GPU Ray Caster
realistic rendering
Temporal Radiance Caching
Radiance Caching
Real-time Rendering of Dynamic Objects in Dynamic, Low-frequency Lighting Environments
Non-Iterative, Robust Monte Carlo Noise Reduction
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Perceptually Based Efficient Rendering
Global Illumination Computation
interface for realistic material design
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
high dynamic range imaging
data compression
HDR Still Image in JPEG 2000
High dynamic range Image and Video data compression
tone mapping
Perceptually Accurate Display
presentation
SIGGRAPH 2005 Tutorial part on Dynamic Range Reduction for Tone Mapping of HDR Images
SIGGRAPH 2004 Tutorial on HVS and HDR Tone Mapping
rendering for MR and AR
Illumination and Shadow of Virtual Lights on Real World
image completion
Fast Algorithms for Fragment Based Completion in images of Natural Scenes
color appearance
Color Appearance Model
university of central florida : graphics group