The Maya-PBRT project provides users of the PBRT renderer an easy method for designing and developing scenes in Alias's Maya. The project gives the opportunity for researchers to produce complicated scenes without writing intricate input files. At the same time, the project provides artists a rendering utility for physically-based rendering.
Finally, Maya-PBRT will run on both Windows and Mac. I have not had the chance to
update the OS X version, but the new Windows version will run on Maya 7. Thanks to
Christian Eisenacher, the plug-in has been updated for Maya 8 on Windows. Also,
a binary version of the plugin is available for Windows and installation is just as simple
as adding the plugin via the Windows->Settings/Preferences->Plug-in Manager window. All
the MEL scripting is included inside the plugin, just make sure your PBRT_SEARCHPATH is properly
set in Windows and the Tga PBRT-plugin is compiled and working with PBRT.
Please contact Mark Colbert for any questions or comments about the plug-ins.
For the Maya 8 version of the plug-in, please contact Christian Eisenacher.