maya-pbrt::fixes

research people publications

todo's, bugs, and fixes

The following lists current known fixes,in no particular order. If you find any other error outside of these problems, please e-mail me at colbert@cs.ucf.edu.

  • Properly support instancing for better memory utilization - Currently the data is just duplicated.
  • Implement a more memory efficient triangle mesh exporter - Currently each triangle of each takes up a new set of vertices, which causes many duplicate vertices. However, this sharing of vertices can only be done on the per-face level because even though two faces may share the same vertex, the normal and the UV data maybe different for each face using the vertex.
  • Provide more options in the Maya UI for specifying input for the PBRT scene - This should be straightforward, the developer only needs to implement text boxes for input to the exporter in the "Render Globals" tab.
  • Implement a different tonemapper into the PBRT architecture for displaying the images.
  • Provide a mechanism for properly exporting the animation data from Maya to PBRT.
  • Setup a CVS repository for the source code.
  • Fix resolution problem when directly rendering from Maya.

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university of central florida : graphics group